Technologies to research for new building types, traded for relics obtained from ruins around the land. The Kingdom carries out all these requests graciously - it very frequently arrives with the necessary materials already in hand - but it has demands of its own. Others simply need wood and cloth to build new homes. Another asks it to carry three scholars to neighbouring cities. One asks the Airborne Kingdom to track down a special breed of tree to repopulate a sacred grove. While not always receptive to these promises of a golden tomorrow, the surface kingdoms are willing to pledge loyalty in return for a couple of favours, typically of the "fetch this" and "supply X of Y" variety. When it encounters such places it descends in greater earnest, blotting out the sun and filling the ears of the locals with its Prophecy - the legend of the Airborne Kingdom as unifier of humanity, stepping stone to heaven. The Kingdom will be back for them, once its existing residents are happier.Ī little less often, the Kingdom comes across another kingdom - a towering sandstone palace or a jaunty stack of windmills, its name embossed on the ground nearby. Others are resistant, put off by hints of dissatisfaction in the streets above. Some surface-dwellers are easily won over by tales over high adventure. It sends emissaries to gather up the people of the earth and transform them into creatures of the air. Occasionally, during its grazing, the Kingdom uncovers a town, a tiny toe-nail clipping of huts and cooking fires, poking from the dusty mosaic tiles and cracked flagstones of the map. Lakes are drained in hours, hillsides sucked clean of ore, forests hacked to stubble before they've even cleared the Kingdom's shadow. The landscape is swiftly exhausted, though many of the key resources regrow almost as fast. As it coasts between clouds, painted planes slide from curving hangar bays, falling like windblown embers toward patches of coal and timber. It has to keep moving because it has to keep eating. The Airborne Kingdom roams the skies, a vast, rattling amoeba of propellers and minarets, hissing forges and thundering gears. If you’re patient and in need of something new in the space at least the pretty extensive lore and storytelling help to keep you incentivized to continue to progress, even if perhaps the overall play tends to be a bit limited in scope compared to typical empire-building sims.A lovely, mildly experimental city sim with some sinister undertones it never tries to explore. What complicates things is that the UI and controls aren’t ideal, feeling far more geared towards play on a PC and even when you settle in with them continuing to feel cumbersome for common functions. Airborne Kingdom, as its name implies, changes up the normal formula by moving everything upward, which introduces mobility to the table where resource gathering in particular is concerned, and then unique problems like being sure that you don’t develop things in a way that could make your city float in a lopsided fashion, spelling disaster or at the very least a perturbed citizenry. Airborne Kingdom, as its name implies, changes up the normal formula by moving everything upward, which introduces mobility to the table where resource gathering in particular is concerned, and then unique problems like The number of city-building sims on the Switch is admittedly quite thin, so when a new one comes along, particularly one with a unique hook, it’s sure to raise eyebrows. The number of city-building sims on the Switch is admittedly quite thin, so when a new one comes along, particularly one with a unique hook, it’s sure to raise eyebrows.
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